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Tiny Wings Embodies What Casual Gaming Is All About

20Mar2011, Deep Bay, BC

You may or may not have heard about Tiny Wings, a simple game that's taking Apple's App store by storm.

Tiny Wings is a game developed by Andreas Illiger. The artwork is simple yet beautiful, the game play even more so.

The object of the game is to fly your bird, who's wings are too tiny to maintain flight, by sliding down hills to gather speed. While deceptively simple, there's an element of timing required to get the most speed and distance out of each glide.

The game is very addictive and easy to play, and brings me to the point of this article: casual gaming.

As an indie developer, I'm always looking for game concepts that are simple and captures everything that a great casual game should be about. Tiny Wings does that admirably!

Some of the elements of what a great casual game should have, and what Tiny Wings has, are:

- it's very easy to learn. Control of the character is as simple as touching the device's screen when you want the character to dive down to a slope.
- it's very hard to master.
- the graphics are bright and clean.
- the physics (courtesy of Box2D) are smooth and predictable.
- scoring is simple.
- while there are quite a lot of achievements in the game, they are also very simple and are used brilliantly (ex: 'anti-achievements'; the player must move through gameplay without grabbing any power-ups, for example).
- the world changes each day. Done programatically, it provides variety to the scenery.

I'd highly recommend picking up a copy from the App store. It's addictive and fun!

Tiny Wings at